Pocket Planes Playing Tips and FAQ

by admin on June 18, 2012

Here are a few tips for playing Pocket Planes so far. As the game has been released for a few days only, more pocket planes are added in the near future.

Pocket Planes Tips

  1. DON’T buy the entire plane. You can buy the parts: Engine, Body and Control pieces by pieces at a lower cost. e.g. An AIRVAN cost 24 bux, but takes total 16 bux to buy the parts and build it.
  2. For any flight, DO NOT aim for highest pay. Try to group the passenger/cargo for the same city, your income will boost up by 25%. Besides be reminded to check the route plan to get the shortest path.
  3. Normally I don’t spend any money/bux on upgrading, but sometimes it is very effective to upgrade the range of aircraft. e.g. upgrading the range of WALLABY from 700 to 800 range could help deliver more passenger/cargo to farer place with less stop over.
  4. For any city, I will finish all job related to earn bux (the job in GREEN). Bux can later exchange to coins if you need to. e.g 1 bux could be exchanged to 500 coins or more.
  5. At early stage, I will add more small airport first. It help bring more jobs and coins.
  6. Study your map carefully and find the cheapest middle city as a transition point. e.g. If you start in Japan, both Nagasaki and Vladivostok are good transition city to China cities.
  7. When you are planning to buy a new airport, check the map thoroughly to keep the airport form a single line. It will help decreasing fuel and thus increase the profit. e.g. in Asia, Osaka > Taipei > Singapore, Harbin > Beijing > Rangoon, Seoul > Hong Kong > Singapore, are all good plan
  8. If you have 3-seater or 4-seater, you could choose to load a few passengers/cargos first, and wait for the next JOB cycle to see if the new job match your destination. It is easy to wait 1 or 2 job rounds to get 4 matches on same destination to maximize the profit by 25%!
  9. You can always check the Logs book of planes to see their profit per hour and entire the older aircraft when you build a new one. Adding new airplane slots become more expensive when you have 10 or above. Every time the next slot cost 60-70% more, so having a good plan to retire old plane could save you coins.
  10. Similar to airplanes, you can always keep a plan to close old and small airport. Especially for class 1 airport, your new airplanes could not stop over them so you have a plan to close them gradually.
  11. You can always exchange Bux to coins if you need urgent money to build airport or add airplanes slot
  12. pocket planes distance between new york and london? I don’t know the exact number. But I mange to cross the Atlantic Sea at level 14, with a pearjet upgraded range to maximum (2239 miles). The pearjet could fly from Barcelona in Spain or London in UK to Boston in US.  With that plane, I manage to carry cargo from Boston, across the Atlantic Sea, passing through middle east, china and straight to Osaka in Japan.
  13. Pocket planes increase airport class size? I guess it is impossible. Class size depends on the population of the cities. You can upgrade the airport to have more slot for layover and job, but not the class size.
  14. pocket planes should i keep class 1 airports? You will have more and larger planes that cannot stop over in class 1 airport. Class 1 airport with low population should be closed gradually to leave more room for class 2 and 3 airports.
  15. pocket planes which cities to buy? If you are starting out, I suggest to buy airports by geographical concern. Every plane would have the range (the green circule). I will buy the airport in the green circle border and try to arrange the airport in a straight line, so as to have maximum profit. e.g.  in Asia, Osaka > Taipei > Singapore, Harbin > Beijing > Rangoon, Seoul > Hong Kong > Singapore, Singapore > Bangalore > Baghdad > Berlin are all good plan
  16. pocket planes best class 1? In Asia, I like Lhasa very much as it is cheap and located in the central of Asia.
  17. pocket planes best class 2? There are a few class 2 cities I stop over most often in Asia. Hong Kong is one of those. Baghdad in Iraq is also located at the centre between Asia and Europe. Barcelona is another good cities. It is not expensive and located on the west most of Europe so you can jump to America from that point.
  18. pocket planes best class 3? London and New York is a must have cities if you want to cross the Atlantic Ocean. Jarkata is a good gateway to connect Australia and rest of the world. Xian is the central city in China. Istanbul or Tehran is the gateway between Asia and Europe.

The above tips is for early stage gamer. You may download more advanced Pocket Planes Tips in the right hand side or below this post.

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What is Pocket Planes?

by admin on June 17, 2012

 

Pocket Planes Game Play

You are put in charge of an Airline. You are started with four airplanes, a few airports, and 15,000 coins. The goal is to fly Cargo or Persons from one owned Airport to the next. Upon arrival, you will receive a payment for the flight. The game is play in real-time, persistant world. This means that if you start a flight 30 minutes, you do not need to keep the app open for that timer to tick. 30 minutes later, that flight is landed.

 

Types of Payment in Pocket Planes

You can receive two types of payment for any flight: Coins or Pocket Planes Bux. The amount you receive is directly (and a tad exponentially) proportional to the amount of distance between

Pocket Planes

What you can buy with Pocket Planes Coins

Coins are used to purchase four things
- Airports
- Airport Upgrades
- New Airplane Slots
- Cost of Flights

What you can buy with Pocket Planes Bux

Pocket Planes Bux are used to purchase three things:
- Coins
- Instant Flight Delivery
- New Airplanes
- Gifting Airplane Parts to other Players

In-App Purchases

Pocket Planes Bux can be purchased with Real Money. However the Bux can be acquired (a bit slowly) within the game and purchase is not required to acquire them.

World Events

Nimblebit has added a social, worldwide competition to this game. At any time, there is a world event that is affecting the world. This pits a single, random city at the center of this event. All other cities will send aid to that city in the form of Persons and Cargo. Delivering these items to the event city will contribute to a worldwide effort.

Starting Out

Pocket Planes caters from the most casual to the most logistic minded players. After you complete the basic tutorial about how to load up and send your planes on flight, you select your starting city. The US-West, US-East, Europe, Eastern Asia are all great starting points. Start in one of those.

There is no better way to earn money than to have the entire plane filled with people going to the SAME city. You will receive a 25% bonus of rewards PER ITEM if the Persons and/or Cargo of the flight is ALL going to the SAME city.

The idea is that as you get more coins you buy more Airports & Airplane Slots, and as you get more Pocket Places Bux you buy more or better Airplanes.

The Market

In the menu, on the left-middle side of the screen you will see an icon called “Market”. This is where you purchase planes from. There are three “types” of planes.

“C” Planes – These planes transport only Cargo.
“P” Planes – These planes transport only Persons.
“M” Planes – These planes transport a Mix of Persons and Cargo (usually a 50/50 split).

There are many different types of planes which can be found in Airpedia within the game.

There are three classes of pocket planes. Class 1 planes are small, can only carry up to at most (at the best plane which is the Kangaroo) 4 units, fly short distances slowly, and can land in any city. Class 2 planes are medium planes, can carry up to 6 units, fly much longer distances and faster and can ONLY LAND AT BLUE OR RED DOT CITIES. Class 3 planes are large planes, can carry up to 20+ units, fly huge distances, and at fast speeds, and can ONLY LAND AT RED DOT CITIES.

Cities in Pocket Planes

You are able to purchase any city on the map.

Gray Dot Cities – Have little population and few jobs. These cost very little coins.
Blue Dot Cities – Have medium population and several jobs. These cost moderate coins.
Red Dot Cities – Have large populations and lots of jobs. These cost a lot of coins.

You can upgrade any airport two times (to make it a Level 3 airport). Each upgrade adds more Layovers and Jobs.

General Strategy

So here’s how you make that gently caress ton of money.

First of all, when you start you’re only going to be able to travel between a close packed group of cities. Since these cities are so close, your flights are going to take off and land (and be ready for their next flight) within at most, 8 minutes. As you can see with 4 flights and the most any one flight will take is 8 minutes, you’re going to be busy.

The goal for levels 1-20 is to get as far spread out as possible, and get rid of your gray airports when possible. They by far have the fewest jobs. After level 20, you can get a plane large enough to fly over the Atlantic easily, and you should know what you are doing at that point.

What you want to do initially is to balance between airplanes and units. For example, if you buy too many pocket planes, you may find that your planes are sitting at cities waiting for new jobs to come in. At this point, buy airports! However if you’re buying too many airports, you’re leaving available items and money at these airports! So its important to find a balance.

Once you start getting blue Airports, you want to start to spread out and push the boundary of your airplanes. Remember, the further you get away, the longer and more profitable the flights are.

Your first Red airport will cost between 45,000 and 51,000 coins, and will seem like a a ton of money. It is at that point. However getting one of these Red Airports will probably stay with you for the rest of the game: Los Angeles, New York, London/France, or Jakarta.

When picking Aircraft, The “C”, “P”, and “M” types of pocket planes are up to you. There’s usually no long term benefit to either one as long as you try to balance your C/P ratio.

The last Pocket Planes Tips

On the Top of the Jobs and Market pages, there is a timer (like Jobs: 1M or New Items: 5M) that indicate the number of minutes until the next jobs/items arrive.
Layover slots allow you to drop off people/cargo mid-route at a non-destination airport. It works well when feeding long, class 2 flights to a hub like LA for Honululu from class 1 planes that can’t make it. Layovers are very good to have in your hubs, as they greatly ease the burden of filling a plane with loads going to the same destination. You can click the red x on a layover to release it if you run out of slots.

Reference: forums.somethingawful.com

By The Unofficial Pocket Planes Fan Site.

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Pocket Planes Review by iTouchAppReviewer

by admin on June 17, 2012

Pocket Planes App Store Description:

From the creators of Tiny Tower comes Pocket Planes, a casual airline sim that fits right in your pocket!

- Manage and grow your fleet of planes as they fly interesting people and cargo to over 250 cities around the map.
- Unlock everything from tiny prop planes to jumbo jets and small town airports to mega cities.
- Customize your planes with your own paint jobs and pilot uniforms.
- Trade plane parts among your friends, and compete in worldwide group events.
- See how you stack up against your friends with tons of stats and leader boards.

 

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