Pocket Planes Game Play
You are put in charge of an Airline. You are started with four airplanes, a few airports, and 15,000 coins. The goal is to fly Cargo or Persons from one owned Airport to the next. Upon arrival, you will receive a payment for the flight. The game is play in real-time, persistant world. This means that if you start a flight 30 minutes, you do not need to keep the app open for that timer to tick. 30 minutes later, that flight is landed.
Types of Payment in Pocket Planes
You can receive two types of payment for any flight: Coins or Pocket Planes Bux. The amount you receive is directly (and a tad exponentially) proportional to the amount of distance between
What you can buy with Pocket Planes Coins
Coins are used to purchase four things
- Airport Upgrades
- New Airplane Slots
- Cost of Flights
What you can buy with Pocket Planes Bux
Pocket Planes Bux are used to purchase three things:
- Instant Flight Delivery
- New Airplanes
- Gifting Airplane Parts to other Players
Pocket Planes Bux can be purchased with Real Money. However the Bux can be acquired (a bit slowly) within the game and purchase is not required to acquire them.
Nimblebit has added a social, worldwide competition to this game. At any time, there is a world event that is affecting the world. This pits a single, random city at the center of this event. All other cities will send aid to that city in the form of Persons and Cargo. Delivering these items to the event city will contribute to a worldwide effort.
Pocket Planes caters from the most casual to the most logistic minded players. After you complete the basic tutorial about how to load up and send your planes on flight, you select your starting city. The US-West, US-East, Europe, Eastern Asia are all great starting points. Start in one of those.
There is no better way to earn money than to have the entire plane filled with people going to the SAME city. You will receive a 25% bonus of rewards PER ITEM if the Persons and/or Cargo of the flight is ALL going to the SAME city.
The idea is that as you get more coins you buy more Airports & Airplane Slots, and as you get more Pocket Places Bux you buy more or better Airplanes.
In the menu, on the left-middle side of the screen you will see an icon called “Market”. This is where you purchase planes from. There are three “types” of planes.
“C” Planes – These planes transport only Cargo.
“P” Planes – These planes transport only Persons.
“M” Planes – These planes transport a Mix of Persons and Cargo (usually a 50/50 split).
There are many different types of planes which can be found in Airpedia within the game.
There are three classes of pocket planes. Class 1 planes are small, can only carry up to at most (at the best plane which is the Kangaroo) 4 units, fly short distances slowly, and can land in any city. Class 2 planes are medium planes, can carry up to 6 units, fly much longer distances and faster and can ONLY LAND AT BLUE OR RED DOT CITIES. Class 3 planes are large planes, can carry up to 20+ units, fly huge distances, and at fast speeds, and can ONLY LAND AT RED DOT CITIES.
Cities in Pocket Planes
You are able to purchase any city on the map.
Gray Dot Cities – Have little population and few jobs. These cost very little coins.
Blue Dot Cities – Have medium population and several jobs. These cost moderate coins.
Red Dot Cities – Have large populations and lots of jobs. These cost a lot of coins.
You can upgrade any airport two times (to make it a Level 3 airport). Each upgrade adds more Layovers and Jobs.
So here’s how you make that gently caress ton of money.
First of all, when you start you’re only going to be able to travel between a close packed group of cities. Since these cities are so close, your flights are going to take off and land (and be ready for their next flight) within at most, 8 minutes. As you can see with 4 flights and the most any one flight will take is 8 minutes, you’re going to be busy.
The goal for levels 1-20 is to get as far spread out as possible, and get rid of your gray airports when possible. They by far have the fewest jobs. After level 20, you can get a plane large enough to fly over the Atlantic easily, and you should know what you are doing at that point.
What you want to do initially is to balance between airplanes and units. For example, if you buy too many pocket planes, you may find that your planes are sitting at cities waiting for new jobs to come in. At this point, buy airports! However if you’re buying too many airports, you’re leaving available items and money at these airports! So its important to find a balance.
Once you start getting blue Airports, you want to start to spread out and push the boundary of your airplanes. Remember, the further you get away, the longer and more profitable the flights are.
Your first Red airport will cost between 45,000 and 51,000 coins, and will seem like a a ton of money. It is at that point. However getting one of these Red Airports will probably stay with you for the rest of the game: Los Angeles, New York, London/France, or Jakarta.
When picking Aircraft, The “C”, “P”, and “M” types of pocket planes are up to you. There’s usually no long term benefit to either one as long as you try to balance your C/P ratio.
The last Pocket Planes Tips
On the Top of the Jobs and Market pages, there is a timer (like Jobs: 1M or New Items: 5M) that indicate the number of minutes until the next jobs/items arrive.
Layover slots allow you to drop off people/cargo mid-route at a non-destination airport. It works well when feeding long, class 2 flights to a hub like LA for Honululu from class 1 planes that can’t make it. Layovers are very good to have in your hubs, as they greatly ease the burden of filling a plane with loads going to the same destination. You can click the red x on a layover to release it if you run out of slots.